
-------- TML Message #433 --------

Archive-Message-Number: 433
Date: Mon, 10 Jul 89 21:24 EDT
From: EHT%PSUARCH.BITNET@cunyvm.cuny.edu
Subject: Mote black globe



> I'm getting tired of theorizing.  Does anybody have "The Mote in God's
> Eye" by Pournelle and Niven (I think those were the authors)?  I would
> sure appreciate someone searching for an explanation of what the original
> black globe was.
>
> James
>
I don't have the book right here as I write this, but this as much of an
explanation as they give (and I remember :)...

Pournelle and Niven never went into the mechanics of the thing (maybe they
couldn't decide on a good explanation either? :).  About all they gave was
a simple description of the effects.

Their Black Globe generated a solid field (more on this later)
which absorbed energy including kinetic (to a certain extent), photons (up
through x-rays at least) and so on.  It did NOT absorb gravitons o(r whatever
particles the physcists have decided mediate gravity :).  Therefore,
densitometers would still detect the ship.  Bye the bye, I don't believe
the MOTE universe had densitometers sensitive enough to be used to detect ships
at ranges greater than other methods i.e. E-M spectrum.

The MOTE B-G worked on relative velocities.  That is the faster an object was
moving the more energy was absorbed.  This stopped lasers cold.  Also, missiles
moving fast enough to avoid anti-missile defenses (lasers) were also
stopped.  Missiles moving slow enough to get through the B-G (something like
a few meters per second (maximum!) were sitting ducks for the anti-missile
lasers.  However, at one point, a man fell off the ship and got his legs (?)
imbedded in the field.  I believe he ended up with minor frostbite (because
the field absorbed some of the kinetic energy of his molecules) before they got
him out of it.

As stated earlier, the Black Globe generated a solid field which required
energy, of course.  However, it required yet more energy to keep a hole open
in the center for the ship to occupy.  I am not sure if traveller uses the same
mechanism or not (not yet having gotten around to ship design :).  I don't
recall why you had to have the hole in the center, or what would happen if the
circuts which kept it open failed....probably something like total vaporization.

The MOTE B-G, unlike traveller, stored the energy it collected in the field
itself and acted as an ideal black body, radiating
excess energy into space.  The globe radiated through the entire spectrumum
 and when it got up to x-ray wavelengths, it wasn't far from collapse.  But when
it collapsed, it radiated INWARD instead of outward.  It was possible to
locally overload the field so that the entire ship wasn't destroyed, but I don't
think you could choose where the damage was taken.

That's all I remember, offhand.  If someone sees any errors, post corrections or
more details.

Captain Sir Michael Talmoth   UPP: BA5A8B
    AKA  Paul Baughman
        AKA Unka Paul --> EHT@psuarch
                          PHB100@psuvm or PHB100@psuvmxa

- ---------------------------
"You see me now a veteran of a thousand psychic wars..."
I've been living on the edge so long where the winds of limbo roar"  --BOC

"Mankind is possesed of an almost un-imaginably sensitive and delicate
   instrument which it uses as a hammer or a club"  -- Me.


SnailMail:  239 E. Prospect
            State College, PA   16801

DirectConnect:  (814) 867-0607


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-------- TML Message #434 --------

Archive-Message-Number: 434
Date: Mon, 10 Jul 89 23:22:59 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: HIWG



	Oops, I forget to include the address of HIWG... (All right, go ahead.
Shoot me if you want!)

Make check payable to ED Edwards
address:
Ed Edwards
1410 E. Boyd
Norman, OK  73071

			Sorry,
				Mac

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-------- TML Message #435 --------

Archive-Message-Number: 435
Date: Fri, 14 Jul 89 16:59:17 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: World Builder's Handbook & Travellers' Digest 16 now shipping!



A message from Digest Group


 The long awaited MegaTraveller update of Grand Survey/Grand Census is 
 now shipping. All equipment is now presented using the new equipment 
 sheet format. Information on how the Scout Service works, and how it has 
 been affected by the Rebellion is included. And, of course, there are 
 entensive rules for detailing a world, from where the Referee's Manual 
 left off. Temperature, tidally locked worlds, Gas Giants, Asteroid Belts 
 -- they're all covered. 96 pages, $11.95.

 Travellers' Digest 16 is out:
 Feature adventure (with Akidda, Dur, Krenstein, Aybee) by William 
 Connors. Krenstein manages to get a look at some newly discovered 
 Ancient artifacts, and much to his horror, Krenstein discovers one of 
 the Ancient artifacts still works, and works too well...
 Sword of Arthur, episode 3 of the Ghost Ship Adventure Series
 Beginner's Luck -- finding players
 Reaver's Deep library data
 Pilgra -- system survey
 Referee's Guide to Research
 Traveller Q&A -- Starship Operator's Manual questions
 System Rescue and Life Boats -- tech briefs
 Aspects of Culture -- gaming digest
 Traveller Arsenal -- SMG and Laser Pistol
 Rebel Reporter -- The Restored Vilani Empire
 For 2300AD:
 The Tulga class frigate
 Travellers' Digest 16, 56 pages, $4.95.

 --Joe, DGP

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-------- TML Message #436 --------

Archive-Message-Number: 436
From: (Bertil Jonell) bertil@ranko.cd.chalmers.se
Subject: Vehilcles
Date: Mon, 17 Jul 89 13:45:38 MET DST


Hi!
Anybody out there that knows what spaceships and smallcrafts that
are included in that vehicle book for MegaT (Sorry, dont know the name)
The reason I ask is because im working on converting a lot of the old
ships (VargrTrader et al) to MegaT stats (Using a spreadsheet, of course.
Doing it by hand is like generating the Imperium with 2 dice and a pencil :-)
And I would like to avoid to duplicate their work.
A final note:
Three Loud Cheers for the Digenst Group! their Starship OPmanual
was better than a lot of genuine GDW products. Have they published
something else for MegaT?
- -bertil-
- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: bertil@cd.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don`t worry,I`ve got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"WHAT?? My Scroll Is STOLEN???"

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-------- TML Message #437 --------

Archive-Message-Number: 437
Date: Mon, 17 Jul 89 17:27:16 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: re: Vehicles



	There is a book by DGP called 101 Vehicles for MegaTraveller.
You might want to take a look at that, Bertil.

			Mac

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-------- TML Message #438 --------

Archive-Message-Number: 438
Date: Mon, 17 Jul 89 22:52 EDT
From: jhc@mtune.att.COM
Subject: Traveller's Aid Society, also GDW by mail-order?


I'm looking for ideas for services that the Traveller's Aid Society could
provide to players. The background is that I'm starting up a MegaTraveller
game and my players quite reasonably want to know what they get for their
million credits (my players are designing their own characters). As far as
I can tell from the books they just get one High Passage every two months,
which is fine but is superfluous for my players, who are military-based.
Ideas I've had so far include:

	Article storage. Players can check their armaments or
	other valuable equipment with TAS upon landing or upon
	leaving the spaceport to go into the city, on planets
	where carrying arms is not legal. Or they could store
	things there to save a trip back up to an orbiting ship
	just to collect them.

	Secure (and independant) transmission of messages.

	Normal tourist stuff - emergency funds advance, area
	maps and highlights, Better Business Bureau, etc.

Are there any other things which GMs have their versions of TAS do?

Also, is can one purchase GDW books by mail or phone? My local hobby
has about three times as much AD&D stuff as everything else put
together. It's very convenient to be able to call ICE and give them a
credit card number (along with everyone else I'm not using Traveller
combat, I'm using a simplified SpaceMaster system).

I'm relatively new to this list, so my apologies if these are stock
questions. 

Jonathan Clark
jhc@mtune.att.com, attmail!jonathan

The Englishman never enjoys himself except for some noble purpose.

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-------- TML Message #439 --------

Archive-Message-Number: 439
Subject: Re: GDW by mail-order? 
Date: 18 Jul 89 14:33:06 PDT (Tue)
From: jamesp



In the Portland Metro area, I highly recommend:

	The Military Corner
	3350 NE Sandy Blvd, Portland, OR
	(503)234-1881

They keep a pretty comprehensive set of the latest gaming stuff, best
I've seen anywhere in Oregon, by a long shot.  Give them a call, I'm
sure they'd treat you very responsively.  Make sure to ask for a
Traveller/GDW expert.

Standard Disclaimers apply; I'm just a happy customer.

If you don't feel like making a long-distance call, anyone on this list
is welcome to ask me a question via e-mail and I will call.  I'd also be
happy to serve as gopher for anyone who wanted to send me enough money
to cover purchasing and postage.  I could probably get most anything to
you in under a month, if it's in stock (I usually visit TMC every other
weekend, since it's on the other side of Portland).

- ------------------------------------------------------------------------
James T. Perkins		    Traveller Mailing List Administrator
Tektronix Digital Systems Division	     "Load Auto/Evade, Beowulf!"
- ------------------------------------------------------------------------
INTERNET: traveller-request@dadla.la.tek.com
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-------- TML Message #440 --------

Archive-Message-Number: 440
Date: Wed, 19 Jul 89 00:11:14 EDT
From: (wilson m liaw) macgyver@cis.ohio-state.edu
Subject: GDW mail order



	Yes, you can call GDW and order stuff so long as you have your 
credit ready. Or you can ask for their catalog then mail order it.

			Mac, with Tiffany singing in the background.

Disclaimer : I don't work for GDW, as much as I would love to. 

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-------- TML Message #441 --------

Archive-Message-Number: 441
Date: Wed, 19 Jul 89 22:25 EDT
From: B_MAHONE%UNHH.BITNET@mitvma.mit.edu
Subject: Darrians


Does anyone know of a source for the "Darrians: masters of Ancient Technology"
supplement?  I'm running a MT campaign, and one of my players wants to play a
Darrian, having seen an article in a copy of _Challenge_ #25 that I managed to
find... (Thanks again, James!)

Does GDW (or Digest Group) plan to re-issue all the 'old' books?  As a newbie
referee, I see a lot of ads in old magazines for stuff I'd love to get...
Any ideas?  I know a comic book dealer who claims he can find me *anything* that
comes on paper, but the man probably wants my firstborn male child as a
downpayment.

Anyone know an ex-gamer?  (Maybe a HUNGRY ex-gamer?)   ;^)

By the way, I'm still very interested in an exchange of ideas concerning the
ships detailed in the _Rebellion Sourcebook_.  (My intrepid group is currently
zipping across known space in a TJ-type trader at Jump-6, and so far no one has
asked me where thier cabin is...)

Remember:  Space is big.  Really Big.

                                  @@
- ---------------------------------m--m-----------------------------------------
Bob Mahoney                           PSC Computer Services, Plymouth NH 03264
BITNET: B_MAHONEY@UNHH                              uucp: uunet!unhd!psc90!rem


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-------- TML Message #442 --------

Archive-Message-Number: 442
Date: Fri, 21 Jul 89 12:45:03 PDT
From: (John Redden) redden@ttidca.tti.COM
Subject: Cosmos #8.  A variant rules system based on Traveller.



Cosmos #8 variant rules system base on Traveller


_________________________________________________________________________

A list of skills used by profession type.  Tech level 12 League Cosmos
Typically used during character generation.


Generic character: choose ANY listed skill BUT NOT:

CBT ENGINEER, FAGUNNERY, FLEET TACTICS, FWD OBSERVER, GUNNERY, HVY
WEAPONS, INSTRUCTION, LIASON, MAGIC, NAVIGATION, PILOT, PSIONICS,
RECON, RECRUITING, SHIELDS ENGINEER, SHIPS TACTICS, STEWARD, TACTICS,
VACC SUIT, ZERO G CBT.

Scouts: 

ADMIN, ATHLETICS, BIOLOGY, BONTANY, CHEM, CLIMBING, COMMUNICATIONS,
COMPUTER, DIPLOMACY, ELECTONICS, ENGINEERING, FWD OBSERVER, GRAVATICS,
GUN CBT, GUNNERY, JOT, JUMPING, LEADER, MATH, MECHANICS, NAVIGATION,
PERCEPTION, PHYSICS, PILOT, PLANETOLOGY, PHYSICS, STEALTH, SURVIVAL,
SWIMMING, VACC SUIT, VEHICLE, WILDERNESS CAMOFLAUGE, WILDERNESS
TRACKING, XENO CONTACT, ZOOLOGY.



Dropout/Criminal/Fringer

ACTING, ARTIST, ARTS OF LOVE, ATHLETICS, BARGAINING, BRAWLING,
BRIBARY, CAROUSING, CLIMBING, FORGERY, GAMBLING, HIDE ITEM, JOT,
JUMPING, LAW, LOCK SYSTEMS, MARTIAL ARTS, MECHANICS, MEDICAL, MUSIC,
ORATORY, PERCEPTION, PHARMOCHOLOGY, SECURITY SYSTEMS, SKIING, SLIGHT
OF HAND, STEALTH, STORY TELLING, STREETWISE, SURVIVAL, URBAN
CAMOFLAUGE, VEHICLE, WILDERNESS- TRACKING, WRITING.

Security

ADMIN, ATHLETICS, BARGAINING, BATTLE DRESS, BLADE CBT, BRAWLING,
BRIBARY, CAROUSING, CLIMBING, COMMUNICATIONS, COMPUTER, CRYPTOGRAPHY,
DEMOLITIONS, ELECTRONICS, ENGINEERING, FORGERY, GAMBLING, GUN CBT,
INTERROGATION, JOT, LAW, LEADER, LOCK SYSTEMS, MARTIAL ARTS, MEDICAL,
PERCEPTION, PHARMACOLOGY, PROPAGANDA, SECURITY SYSTEMS, SLIGHT OF
HAND, SOCIAL SCIENCE, STEALTH, STREETWISE, SURVIVAL, URBAN CAMOFLAUGE,
WILDERNESS TRACKING, ZERO G COMBAT.



Soldier

ADMIN, ATHELTICS, BATTLE DRESS, BIOLOGY, BRAWLING, DEMOLITIONS,
ELECTRONICS, FWD OBSERVER, GAMBLING, GUN CBT, LEADER, LIASON, MATH,
MEDICAL, PRECEPTION, TACTICS, VEHICLE.



Merchant

ADMIN, BARGAINING, BLADE CBT, BRAWLING, BRIBARY, CAROUSING, COMPUTER,
DIPLOMACY, ELECTRONICS, ENGINEERING, FORGERY, GAMBLING, GUN CBT,
GUNNERY, HIDE ITEM, JOT, LAW, MATH, MECHANICS, MEDICAL, NAVIGATION,
ORATORY, PERCEPTION, PILOT, PHYSICS, STEWARD, STREETWISE, VACC SUIT,
VEHICLE, ZERO G CBT.

Sailor (League Navy)

ADMIN, ATHLETICS, BLADE CBT, CAROUSING, CLIMBING, COMMUNICATIONS,
COMPUTER, ELECTRONICS, FLEET TACTICS, FWD OBSERVER, GRAVATICS, GUN
CBT, GUNNERY, INTERROGATION, JOT, LIAISON, MATH, MECH, MEDICAL,
NAVIGATION, PERCEPTION, SHIELDS ENGINEER, SHIPS TACTICS, STEWARD,
SURVIVAL, VACCSUIT, VEHICLE, ZERO G CBT.

Soldier (Special Forces: League or Planetary)

ADMIN, ATHLETICS, BATTLE DRESS, BLADE CBT, BIOLOGY, BRAWLING,
COMMUNICATIONS, DEMOLITIONS, ELECTRONICS, FWD OBSERVER, GRAVATICS, GUN
CBT, INTERROGATION, JOT, LEADER, LIAISON, MARTIAL ARTS, MATH, MECH,
MEDICAL, PERCEPTION, PHYSICS, RECON, RECRUITING, RIDING, SECURITY
SYSTEMS, SKIING, STEALTH, SURVIVAL, TACTICS, VACC SUIT, VEHICLE.

Soldier (Planetary Mercenary)

ATHLETICS, BATTLE DRESS, BLADE CBT, BRAWLING, CBT ENGINEERING,
DEMOLITIONS, FA GUNNERY, GUN CBT, HEAVY WEAPONS, INTERROGATION,
LEADER, MARTIAL ARTS, MATH, MECHANICS, PERCEPTION, RECON, RECRUITING,
STEALTH, SURVIVAL, TACTICS, VACC SUIT, VEHICLE, WILDERNESS CAMOFLAUGE,
WILDERNESS TRACKING, ZERO G CBT.



Professional Student/Educator

ACTING, ARTIST, ARTS OF LOVE, ATHLETICS, BLADE CBT, BIOLOGY, BRAWLING,
BRIBARY, CAROUSING, CHEMISTRY, COMPUTER, DIPLOMACY, ELECTRONICS,
ENGINEERING, FORGERY, GAMBLING, GENETICS, HIDE ITEM, INSTRUCTION, JOT,
LAW, LIAISON, LINGUISTICS, LOCK SYSTEMS, MARTIAL ARTS, MATH, MECH,
MEDICAL, METEOROLIGIST, MUSIC, ORATORY, PERCEPTION, PHARMACOLOGY,
POETRY, PHYSICS, PROPOGANDA, RIDING, SECURITY SYSTEMS, SKIING, SLIGHT
OF HAND, SOCIAL SCIENTIST, STEALTH, STORY TELLLING, SWIMMING, VEHICLE,
WRITING, XENO CONTACT, XENO MEDICAL.

Scientist

ADMIN, BIOLOGY, BONTANY, CHEMISTRY, COMMUNICATIONS, COMPUTER,
CRYTOGRAPHY, ELECTRONICS, ENGINEER, GRAVATICS, GENETICS, JOT, LAW,
LINGISTICS, MATH, MECHANICAL, MEDICAL, PLANETOLOGY, MUSIC, ORATORY,
PERCEPTION, PHARMACOLOGY, PHYSICS, SECURITY SYSTEMS, SOCIAL SCIENTIST,
SWIMMING, WRITING, XENO CONTACT, XENO MEDICINE.

Media

ACTING, ADMIN, ARTIST, ARTS OF LOVE, BARGAINING, BRAWLING, BRIBARY,
CAROUSING, CLIMBING, COMMUNICATIONS, COMPUTER, DIPLOMACY, ELECTRONICS,
FORGERY, GAMBLING, GUN CBT, INTERROGATION, JOT, JUMPING, LAW, LIAISON,
LINGUISTICS, LOCK SYSTEMS, MARTIAL ARTS, MATH, MUSIC, ORATORY,
PERCEPTION, POETRY, PROPAGANDA, RECRUITING, RIDING, SECURITY SYSTEMS,
SKIING, SLIGHT OF HAND, SOCIAL SCIENCE, STEALTH, STEWARD,
STORYTELLING, STREETWISE, SWIMMING, VACC SUIT, VEHICLE, WRITING, XENO
CONTACT.

Miner/Low Grav Colonist

ADMIN, ATHLETICS, BARGAINING, BLADE CBT, BRAWLING, BRIBARY, CAROUSING,
COMMUNICATIONS, DEMOLITIONS, ELECTRONICS, FORGERY, FWD OBSERVER,
GAMBLING, GRAVATICS, GUN CBT, HIDE ITEM, JOT, LAW, LEADER, LOCK
SYSTEMS, MARTIAL ARTS, MATH, MECHANICS, MEDICAL, NAVIGATION,
PERCEPTION, PILOT, PHYSICS, PLANETOLOGY, RECON, RECUITING, RIDING,
SECURITY SYSTEMS, SKIING, SLIGHT OF HAND, STEALTH, STREET WISE,
SURVIVAL, SWIMMING, URBAN CAMOFLAUGE, VACC SUIT, VEHICLE, WILDERNESS
CAMOFLAUGE, WILDERNESS TRACKING, ZERO G CBT.



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-------- TML Message #443 --------

Archive-Message-Number: 443
Date: Thu, 20 Jul 89 08:44:11 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Re: Vehicles


The 101 Vehicles book (I don't remember the title exactly,
sorry) doesn't include ANY starships -- I know because I'm
dealing with exactly the same problem you are -- how to get
all those great Traveller ships into my game without doing
any real work (especially the ones from Supplement 9 -- Fighting
Ships).  The Vehicles book contains things like speeders,
GCarriers, tanks, and all sorts of basically mundane transportation
equipment.

As a sidebar, the "Rebellion Sourcebook" -- which is basically
a rules-free description of the politics and people of the
Shattered Imperium -- does contain plans for a *few* battleships
and cruisers.  These are the only other plans I've seen except
the ones in the Imperial Encyclopedia.  I don't have any issues
of the Traveller's Digest, they may or may not have printed ship
plans. 

I asked my hobby store clerk, who generally seems to know
what's coming out, if GDW had any plans to release something
like the old supplements 7 and 9.  He said he didn't know 
of any such releases planned within the next year :-(.

- ---
Ed Driscoll
The University of Michigan
ejd@caen.engin.umich.edu

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-------- TML Message #444 --------

Archive-Message-Number: 444
From: (Adrian Hurt) adrian%cs.heriot-watt.ac.uk@nsfnet-relay.ac.uk
Subject: Re: Vehicles
Date: Mon, 24 Jul 89 8:58:14 BST



> The 101 Vehicles book (I don't remember the title exactly,
> sorry) doesn't include ANY starships -- I know because I'm
> dealing with exactly the same problem you are -- how to get
> all those great Traveller ships into my game without doing
> any real work (especially the ones from Supplement 9 -- Fighting
> Ships).

Just how compatible are ships designed under High Guard with the new system?
The sizes of various things have changed; density is no longer constant, which
means mass and volume aren't necessarily equivalent any more; and you have to
account for all the sensors separately. As an exercise, let someone try to
design a Type S scout courier, similar in performance and TL to the original,
as designed in Book 2. That means TL9!

> As a sidebar, the "Rebellion Sourcebook" -- which is basically
> a rules-free description of the politics and people of the
> Shattered Imperium -- does contain plans for a *few* battleships
> and cruisers.

Plans?! For what size "battleships"? Remember "Azhanti High Lightning", which
had a dozen or so A3-sized plans of decks, and each plan represented many
similar decks. And that was only a heavy cruiser! I'd expect the plans for,
say, a "Plankwell" class 200,000 ton battleship to occupy a book by themselves.
 
> I asked my hobby store clerk, who generally seems to know
> what's coming out, if GDW had any plans to release something
> like the old supplements 7 and 9.  He said he didn't know 
> of any such releases planned within the next year :-(.

How does one get something "Approved for use with Traveller" by GDW? Maybe we
could release our own?

 "Keyboard? How quaint!" - M. Scott

 Adrian Hurt			     |	JANET:  adrian@uk.ac.hw.cs
 UUCP: ..!ukc!cs.hw.ac.uk!adrian     |  ARPA:   adrian@cs.hw.ac.uk

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-------- TML Message #445 --------

Archive-Message-Number: 445
From: bertil@milou.cd.chalmers.se (Bertil Jonell)
Subject: Re: Vehicles
Date: Mon, 24 Jul 89 14:40:43 MET DST


> Just how compatible are ships designed under High Guard with the new system?
> The sizes of various things have changed; density is no longer constant, which
> means mass and volume aren't necessarily equivalent any more; and you have to
> account for all the sensors separately. As an exercise, let someone try to
> design a Type S scout courier, similar in performance and TL to the original,
> as designed in Book 2. That means TL9!

Compatible??? Not at all! :-( :-(
Just look att the Jumpdrives and their fuel consuptions.
In old T (& HighGuard) the drive drunk 10% of the ship volume
in fuel per parsec of jump. In MegaT it's appetite is based on the volume
of thwe drive!!! 
(Example: 100tons hull with Jump-6 would require 60(old)tons of fuel
according to the old rules, In MegaT it would only take about 35(old)tons!)
((Old ton is deplacement tons: 1 old ton <=> 13.5 new kilolitres))
The net result is that with old T it was easy to make 6-G Agility-6 ships
but harder to achieve any big jump numbers, In MegaT Jump-6 is a piece of
arcturian cake, but Agility-6 AND non-missile armaments is nearly impossible.

Anybody know if this was intentional or just the result of some goof-up 
when they (GDW) designed MegaT???


- -- 
Bertil K K Jonell @ Chalmers University of Technology, Gothenburg
NET: bertil@cd.chalmers.se 
VOICE: +46 31 723971 / +46 300 61004     "Don`t worry,I`ve got Pilot-7"
SNAILMAIL: Box 154,S-43900 Onsala,SWEDEN      (Famous last words)      
"During the high point of the Downes Age, they put Ming the Merciless in charge
of designing Carlifornia gas stations" W.Gibson "The Gernsback Continuum"

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-------- TML Message #446 --------

Archive-Message-Number: 446
Date: Mon, 24 Jul 89 10:54:41 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Word Generator, Anyone?


On pp 92-97 of the MT Referee's Companion there is a rather
interesting section on alien languages, including word generation
algorithms and tables for most of the major alien races.

I used the tables to generate some Zhodani names this weekend,
and it actually worked rather well.  However, it was an extremely
tedious process, requiring several dice rolls for each syllable.

This process is obviously an ideal target for a computer program.
Has anyone written an implementation of these particular tables
yet, preferably in C ??  If not, would anyone be interested in
such a program ?  I'm sure I'll end up writing one eventually,
although I don't know how much I could legally distribute and
I have no intention of violating anyone's copyrights.

Thoughts, anyone?

PS: I haven't heard a thing about the MT questions/observations
I posted a while ago.  Were they really THAT dull??!?

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-------- TML Message #447 --------

Archive-Message-Number: 447
Date: Mon, 24 Jul 89 11:36:48 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Any interest in a campaign pack?




    Background:
    -----------
    Some weeks ago I posted some thumbnail notes about a
    Shattered Imperium campaign I was designing.  The
    campaign will take place in the Querion subsector of the
    Spinward Marches.  The campaign is specifically designed
    for a part of PC pirates.  Although they don't know it,
    the PC's are being manipulated by one of Archduke
    Norris's own right-hand men, to help him accomplish
    military and political missions.

    In order to get a feel for the politics of this
    subsector (none of which falls within Imperial borders),
    I decided to write a program to take the UWP's of the
    systems and sort them on each parameter so that I could
    see, for instance, which systems had the highest level
    of technology.

    I then produced a "System Profile" for each system, with
    all the standard parameters and their corresponding text
    descriptions.

    To each System Profile I added some notes about who ran
    the system, where it fit into the subsector economy, and
    anything else that seemed interesting about this
    particular system.  I also generated characters where
    appropriate.

    The result is what I am calling my homebrew campagin
    pack.


    Offer:
    ------
    If anyone is interested, I could submit this pack to the
    mailing list.  It is, however, rather large (~60K last
    look), so I'm asking before posting.  Once again, the
    notes are in rather rough shape, being intended solely
    for my own use when created, but they might nonetheless
    provide campaign ideas for other refs out there.

    In the next message I am going to post a sampling of two
    system profiles.  I am intentionally choosing two of the
    most interesting ones, most of them are not as lengthy
    or detailed.  I will admit right here that I have
    borrowed from science fiction literature and movies.
    When I looked at the data for Xhosa, it just screamed
    "Foundation" at me, and it fit in so well with the
    general themes of the campaign that I couldn't resist.

    I intend to have the pack completed within one week.  If
    anyone is interested, I could post it either in
    installments or one big lump.

- ---
Ed Driscoll
The University of Michigan
ejd@caen.engin.umich.edu

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-------- TML Message #448 --------

Archive-Message-Number: 448
Date: Mon, 24 Jul 89 11:38:23 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Sample Profile -- Atson








     * * *  S Y S T E M    P R O F I L E  * * *
     ------------------------------------------


     System Name: Atson

     Hex: 0111

     Starport: B		Good - Spacecraft, overhauls, refined fuel
     Size: 3			Small: 4000 - 5599 km
     Atmosphere: 1		Vacuum (trace)
     Hydrosphere: 0		Desert World, 0-4%
     Population: 5		Med - hundred thousands
     Government: 9		Impersonal Bureaucracy
     LawLevel: 8		High law - blades controlled, no open display
     TechLevel: 8		Pre-Stellar - superconductors, 1990
     Bases: -
     Trade Classes: Ni
     Travel Zone: -
     Population Multiplier: 9
     Gas Giants: 3
     Planetoid Belts: 3
     Allegiance: Na

     High: Govt, Starport

     Low: Hydro

     N O T E S
     ---------
     Think Outland.  Atson is a smallish world with no
     atmosphere or water.  What it DOES have is a profitable
     mining industry both on the planet and the three
     planetoid belts in the system.  The metals mined on
     Atson are exported to most of the other systems in the
     subsector, in return for which they import the goods
     necessary to support the inhabitants, as well as the
     starships necessary to transport their cargo when
     necessary (since Atson doesn't have the technology to
     build them, Atson's clients usually hire independant
     carriers to transport the material).  They also import
     the technology necessary to run their class B starport,
     which is responsible for maintaining their in-system
     ships.

     The Atson society is about what you'd expect from a
     mining town.  Although some structures extend into the
     underground, most of them are above-ground and
     connected by airtight slidewalks.  The people tend to
     be rather uncivilized.  Atson is a good place to go and
     disappear, which is why many of them are here.  In
     order to keep a lid on violence, guns and blades are
     controlled, although this law is not vigorously
     enforced and shootouts have been known to take place.
     A small pistol or blade is likely to go unnoticed by
     local law enforcement, whereas a rifle or serious
     combat weapon probably will not.

     The government of Atson is an impersonal bureaucracy
     whose main concern is keeping the business running.
     Its leader, Chief Director Francis (Frank) K. Murdock
     is himself a hedonistic, rough-cut individual who
     reportedly uses drugs recreationally.  Murdock's main
     goals are to keep business running smoothly and to keep
     everyone just happy enough to keep working.  The
     government rarely intervenes either for or against the
     people unless it significantly affects the mining
     operations.

     Security in and around the system is pretty tight.
     Mining is about the ONLY reason to be in Atson, and
     anyone that doesn't appear to be on official business
     is likely to be subject to a high degree of hassle.
     The government maintains an extensive fleet of shuttles
     and fighters for in-system operation.  It also
     maintains a system squadron consisting of 12 system
     defense boats, 2 destroyers, and 6 destroyer escorts.
     The SDB's typically patrol the system, while the
     destroyers and escorts are reserved for extreme
     situations, to be deployed separately or together as
     the situation demands.

- ---
Ed Driscoll
The University of Michigan
ejd@caen.engin.umich.edu

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-------- TML Message #449 --------

Archive-Message-Number: 449
Date: Mon, 24 Jul 89 11:39:50 EDT
From: ejd@caen.engin.umich.edu (Edward J Driscoll)
Subject: Sample Profile -- Xhosa








     * * *  S Y S T E M    P R O F I L E  * * *
     ------------------------------------------


     System Name: Xhosa

     Hex: 0115

     Starport: E		Frontier
     Size: A			Large: 15,200 - 16,799 km
     Atmosphere: 9		Dense (tainted)
     Hydrosphere: 5		Wet World, 45-54%
     Population: 1		Low - tens
     Government: 2		Participating Democracy
     LawLevel: 4		Moderate law - light assault weapons
     TechLevel: 4		Industrial - internal combustion, 1900
     Bases: -
     Trade Classes: Lo Ni
     Travel Zone: -
     Population Multiplier: 9
     Gas Giants: 0
     Planetoid Belts: 1
     Allegiance: Na

     High:

     Low:

     N O T E S
     ---------
     According to local history, Xhosa was a stronghold for
     advanced Imperial military units during the First
     Frontier War until a Zhodani naval detachment bombarded
     the planet with nuclear bombs and germ warfare.  The
     only current inhabitants are scholars combing the ruins
     for artifacts and trying to make the plant habitable
     again.  Not only is the planet dangerous with radioactivity
     and virii, but some strains of the virii have no known
     cure -- meaning anyone who catches them must be
     quarrantined on the planet for the rest of their lives.

     Nothing is as it appears.  Xhosa is actually the home
     system of a colony of immensely powerful and benevolent
     psionics and psychohistorians.  They foresaw the
     shattering of the Imperium decades before it occured,
     but still too late to avert it entirely.  They
     immediately began efforts to minimize the effects of
     the shattering and try to prevent another Long Night.
     They are still carrying out their plans.  The most
     prestigious among them are the Speakers, and the most
     powerful of them the First Speaker.  The stories about
     the radioactivity are only partially true -- the planet
     was once bombarded during the First Frontier War.  The
     stories about the virii are completely fabricated --
     designed to scare people away from actually visiting
     the planet.  Satellite beacons orbit the planet
     broadcasting warnings about this mythical virus.

     Unbeknownst to Norris, his right-hand man (the same one
     manipulating the PC's on his behalf) is also not only a
     member of this colony, but the First Speaker himself.
     (evil laughter....)  The First Speaker and the whole
     colony generally support Norris as a strong candidate
     to reunite the Imperium.  They would dearly like to get
     close enough to Strephon to determine whether or not he
     is truly alive, but none of them have been able to do
     it yet.

- ---
Ed Driscoll
The University of Michigan
ejd@caen.engin.umich.edu

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-------- TML Message #450 --------

Archive-Message-Number: 450
Date: Mon, 24 Jul 89 18:36 EDT
From: EHT%PSUARCH.BITNET@cornellc.cit.cornell.edu



>    Yes, you can call GDW and order stuff so long as you have your
>credit ready. Or you can ask for their catalog then mail order it.
>
>            Mac, with Tiffany singing in the background.
>

I'm sure I remember someone posting this before, but what is GDW's  phone number
and/or address where I can get their catalog?  And what is their attitude toward
us peons?  Helpful?  Not so helpful?  Outright hostile?

Thanx for all the info...

- ----------
>From the Bridge of the NOMAD

Captain Sir Michael Talmoth, Commanding     UPP:  BA5A8B
   AKA Paul Baughman ---> EHT@psuarch.BITNET
      AKA Unka Paul

"You see me now a veteran
        of a thousand psychic wars,
                I've been living on the edge so long,
                       where the winds of limbo roar
And I'm young enough to look at,
        and far too old to see
                All the scars are on the inside,
                       I don't know if there's anything left of me..."
 -- BOC --


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